Find the friction.
We start with a real frustration—not a trend deck. We listen, observe and get uncomfortably specific about the problem.
INDEPENDENT PRODUCT STUDIO ● TÜRKİYE → WORLD
Mobile games, useful apps and SaaS products—designed with personality, built with care, and shipped into the real world.
01 / OUR PRODUCTS
Every product gets its own logic, voice and visual universe. The common thread is simple: useful, thoughtful and genuinely enjoyable.
Turkey’s crossword ritual, rebuilt as a colorful social game with AI-generated puzzles, daily challenges and friendly competition.
Enter Chengel ↗
100+DAILY PUZZLESA deceptively deep block puzzle built around satisfying placement, smart comebacks, living grids and one-more-run energy.
Enter U Blocks ↗
COMBOx4Brand-first ticketing for organizers who want their own storefront, their own domain and a much happier way to run events.
Enter Verimly ↗02 / HOW WE WORK
We start with a real frustration—not a trend deck. We listen, observe and get uncomfortably specific about the problem.
Utility earns attention. Personality earns affection. We give every product a voice, a rhythm and a world people remember.
A real product in real hands beats a perfect slide. We launch, measure, listen and keep improving what deserves to exist.
03 / WHAT WE DO
Strategy, code, identity and growth sit at the same table. That keeps the thinking connected and the work moving.
Native-feeling products built for the pocket and the daily habit.
FLUTTER · REACT NATIVE · EXPOFast, focused tools with real infrastructure behind the friendly interface.
NEXT.JS · SUPABASE · PAYMENTSAI in production where it creates real value—not decorative demos.
LLM · NLP · GENERATIONIdentity, product voice and interfaces that belong to one another.
IDENTITY · UI · ART DIRECTIONMonetization and retention designed as part of the experience.
SUBSCRIPTIONS · IAP · RETENTIONPositioning and validation that answer why this should exist.
RESEARCH · VALIDATION · POSITIONING04 / THE STUDIO
Product, engineering and design—side by side from the first sketch to the first real user. No layers, no telephone game.
01Designs and develops games, shapes products from idea to launch, and helps them find their audience.
02Turns ambitious product ideas into fast, reliable systems built to keep growing.
03Builds the visual worlds that make every UBE product feel unmistakably itself.
05 / SAY HELLO
One email reaches the whole studio.
We like good questions and brave ideas.